
Nintendo announced Super Mario 3D All-Stars on Sept. This will be the first re-releases of Super Mario Sunshine and Super Mario Galaxy since their original debuts in 20, respectively.ģ, unveiling it as a collection of three beloved 3D Mario games - Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy - repackaged for the Nintendo Switch, all in celebration of the 35th anniversary of the plumber’s original game. However, Super Mario 64 is no stranger to re-releases. The game came to the Virtual Console on the Wii and Wii U. But before either of those ports, there was another version of the game: Super Mario 64 DS. Not only was it a standout launch title on the original Nintendo DS, but Super Mario 64 DS also showed how to make a re-release special. Mario 64 DS wasn’t just a carbon copy of the Nintendo 64 game. This included a whopping 30 new stars, entirely new areas, and secret stars. It brought in Yoshi, Luigi, and Wario as playable characters. It also boasted a catalog of 36 touchscreen-based minigames. I’m not here to say that more content is inherently better. What made this port work was that the new content enhanced and improved on the experience of the original game.įor example, being able to play as Yoshi fixed a problem in Super Mario 64: Mario’s limited jump. Yoshi’s long and high jump made certain areas infinitely more playable. Yoshi transformed clunky platforming on Tall Tall Mountain into a significantly smoother and less frustrating experience.Īnother way in which Super Mario 64 DS distinguished itself as a port was that it wasn’t just designed to be playable on the DS.

It was made for the DS, and it showcased the handheld’s new features. The DS did have its flaws I don’t think anyone in the history of humankind would willingly use its clunky thumbpad. However, Super Mario 64 DS still made touch controls useful at points. For example, the stylus allowed me to navigate narrow and more intricate paths.Īlso, those touchscreen minigames? They were really fun and weird. There was one where you’d just play as Yoshi and pick petals off a flower, while the screen alternated between “loves me” and “loves me not.” Like, what? Also, you could play some of the minigames with other people via Download Play. That meant that even if a friend didn’t have Super Mario 64 DS, you could still enjoy some fun Mario Party-esque shenanigans together. The game was also not afraid to take risks. It even went as far as to change up the story slightly.

Super Mario 64 DS veered away from the damsel trope in the original game by starting the player off as Yoshi, who gets tasked by Lakitu with saving Mario first. The player’s first mission was to try to save Mario, not Peach. That’s not to say that the changes are the only highlight of Super Mario 64 DS.
